!include ./C4.puml ' Scope: A single software system. ' Primary elements: The software system in scope. ' Supporting elements: People and software systems directly connected to the software system in scope. ' Intended audience: Everybody, both technical and non-technical people, inside and outside of the software development team. ' Colors ' ################################## !global $PERSON_BG_COLOR = "#08427B" !global $PERSON_BORDER_COLOR = "#073B6F" !global $EXTERNAL_PERSON_BG_COLOR = "#686868" !global $EXTERNAL_PERSON_BORDER_COLOR = "#8A8A8A" !global $SYSTEM_BG_COLOR = "#1168BD" !global $SYSTEM_BORDER_COLOR = "#3C7FC0" !global $EXTERNAL_SYSTEM_BG_COLOR = "#999999" !global $EXTERNAL_SYSTEM_BORDER_COLOR = "#8A8A8A" ' Styling ' ################################## UpdateElementStyle("person", $PERSON_BG_COLOR, $ELEMENT_FONT_COLOR, $PERSON_BORDER_COLOR) UpdateElementStyle("external_person", $EXTERNAL_PERSON_BG_COLOR, $ELEMENT_FONT_COLOR, $EXTERNAL_PERSON_BORDER_COLOR) UpdateElementStyle("system", $SYSTEM_BG_COLOR, $ELEMENT_FONT_COLOR, $SYSTEM_BORDER_COLOR) UpdateElementStyle("external_system", $EXTERNAL_SYSTEM_BG_COLOR, $ELEMENT_FONT_COLOR, $EXTERNAL_SYSTEM_BORDER_COLOR) ' Sprites ' ################################## sprite $person [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 0000000000000000000049BCCA7200000000000000000000 0000000000000000006EFFFFFFFFB3000000000000000000 00000000000000001CFFFFFFFFFFFF700000000000000000 0000000000000001EFFFFFFFFFFFFFF80000000000000000 000000000000000CFFFFFFFFFFFFFFFF6000000000000000 000000000000007FFFFFFFFFFFFFFFFFF100000000000000 00000000000001FFFFFFFFFFFFFFFFFFF900000000000000 00000000000006FFFFFFFFFFFFFFFFFFFF00000000000000 0000000000000BFFFFFFFFFFFFFFFFFFFF40000000000000 0000000000000EFFFFFFFFFFFFFFFFFFFF70000000000000 0000000000000FFFFFFFFFFFFFFFFFFFFF80000000000000 0000000000000FFFFFFFFFFFFFFFFFFFFF80000000000000 0000000000000DFFFFFFFFFFFFFFFFFFFF60000000000000 0000000000000AFFFFFFFFFFFFFFFFFFFF40000000000000 00000000000006FFFFFFFFFFFFFFFFFFFE00000000000000 00000000000000EFFFFFFFFFFFFFFFFFF800000000000000 000000000000007FFFFFFFFFFFFFFFFFF100000000000000 000000000000000BFFFFFFFFFFFFFFFF5000000000000000 0000000000000001DFFFFFFFFFFFFFF70000000000000000 00000000000000000BFFFFFFFFFFFF500000000000000000 0000000000000000005DFFFFFFFFA1000000000000000000 0000000000000000000037ABB96100000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000025788300000000005886410000000000000 000000000007DFFFFFFD9643347BFFFFFFFB400000000000 0000000004EFFFFFFFFFFFFFFFFFFFFFFFFFFB1000000000 000000007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFD200000000 00000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE10000000 0000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB0000000 000000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF5000000 000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD000000 000009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF200000 00000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF600000 00000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF800000 00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000 00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000 00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000 00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000 00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000 00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF700000 000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100000 0000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD3000000 000000014555555555555555555555555555555300000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } sprite $person2 [48x48/16] { 0000000000000000000049BCCA7200000000000000000000 0000000000000000006EFFFFFFFFB3000000000000000000 00000000000000001CFFFFFFFFFFFF700000000000000000 0000000000000001EFFFFFFFFFFFFFF80000000000000000 000000000000000CFFFFFFFFFFFFFFFF6000000000000000 000000000000007FFFFFFFFFFFFFFFFFF100000000000000 00000000000001FFFFFFFFFFFFFFFFFFF900000000000000 00000000000006FFFFFFFFFFFFFFFFFFFF00000000000000 0000000000000BFFFFFFFFFFFFFFFFFFFF40000000000000 0000000000000EFFFFFFFFFFFFFFFFFFFF70000000000000 0000000000000FFFFFFFFFFFFFFFFFFFFF80000000000000 0000000000000FFFFFFFFFFFFFFFFFFFFF80000000000000 0000000000000DFFFFFFFFFFFFFFFFFFFF60000000000000 0000000000000AFFFFFFFFFFFFFFFFFFFF40000000000000 00000000000006FFFFFFFFFFFFFFFFFFFE00000000000000 00000000000000EFFFFFFFFFFFFFFFFFF800000000000000 000000000000007FFFFFFFFFFFFFFFFFF100000000000000 000000000000000BFFFFFFFFFFFFFFFF5000000000000000 0000000000000001DFFFFFFFFFFFFFF70000000000000000 00000000000000000BFFFFFFFFFFFF500000000000000000 0000000000000000005DFFFFFFFFA1000000000000000000 0000000000000000000037ABB96100000000000000000000 000000000002578888300000000005888864100000000000 0000000007DFFFFFFFFD9643347BFFFFFFFFFB4000000000 00000004EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB10000000 0000007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD2000000 000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100000 00003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000 0000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF50000 0003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD0000 0009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF2000 000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF6000 000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF8000 001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB000 001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB000 001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB000 001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000 000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF8000 000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF6000 0009FFFFFFFF8FFFFFFFFFFFFFFFFFFFFFF8FFFFFFFF2000 0003FFFFFFFF8FFFFFFFFFFFFFFFFFFFFFF8FFFFFFFD0000 0000BFFFFFFF8FFFFFFFFFFFFFFFFFFFFFF8FFFFFFF50000 00003FFFFFFF8FFFFFFFFFFFFFFFFFFFFFF8FFFFFFB00000 000006FFFFFF8FFFFFFFFFFFFFFFFFFFFFF8FFFFFE100000 0000007FFFFF8FFFFFFFFFFFFFFFFFFFFFF8FFFFD2000000 00000004EFFF8FFFFFFFFFFFFFFFFFFFFFF8FFFB10000000 0000000007DF8FFFFFFFFFFFFFFFFFFFFFF8FB4000000000 000000000002578888888888888888888864100000000000 } ' Layout ' ################################## SetDefaultLegendEntries("person\nsystem\nexternal_person\nexternal_system") !procedure LAYOUT_WITH_LEGEND() hide stereotype legend right |**Legend** | |<$PERSON_BG_COLOR> person | |<$SYSTEM_BG_COLOR> system| |<$EXTERNAL_PERSON_BG_COLOR> external person | |<$EXTERNAL_SYSTEM_BG_COLOR> external system | endlegend !endprocedure !global $defaultPersonSprite = "person" !procedure HIDE_PERSON_SPRITE() !$defaultPersonSprite = "" !endprocedure !unquoted procedure SHOW_PERSON_SPRITE($sprite="") !if ($sprite == "") !$defaultPersonSprite = "person" !else !$defaultPersonSprite = $sprite !endif !endprocedure ' Elements ' ################################## !function $getPerson($label, $descr, $sprite) !if ($sprite == "") && ($defaultPersonSprite!="") !$sprite = $defaultPersonSprite !endif !if ($descr == "") && ($sprite == "") !return '=='+$label !endif !if ($descr == "") && ($sprite != "") !return '<$'+$sprite+'>\n=='+$label !endif !if ($descr != "") && ($sprite == "") !return '=='+$label+'\n\n '+$descr !endif !if ($descr != "") && ($sprite != "") !return '<$'+$sprite+'>\n=='+$label+'\n\n '+$descr !endif !endfunction !function $getSystem($label, $descr, $sprite) !if ($descr == "") && ($sprite == "") !return '=='+$label !endif !if ($descr == "") && ($sprite != "") !return '<$'+$sprite+'>\n=='+$label !endif !if ($descr != "") && ($sprite == "") !return '=='+$label+'\n\n '+$descr !endif !if ($descr != "") && ($sprite != "") !return '<$'+$sprite+'>\n=='+$label+'\n\n '+$descr !endif !endfunction !unquoted procedure Person($alias, $label, $descr="", $sprite="", $tags="", $link="") rectangle "$getPerson($label, $descr, $sprite)$getProps()" $toStereos("person", $tags) as $alias $getLink($link) !endprocedure !unquoted procedure Person_Ext($alias, $label, $descr="", $sprite="", $tags="", $link="") rectangle "$getPerson($label, $descr, $sprite)$getProps()" $toStereos("external_person", $tags) as $alias $getLink($link) !endprocedure !unquoted procedure System($alias, $label, $descr="", $sprite="", $tags="", $link="") rectangle "$getSystem($label, $descr, $sprite)$getProps()" $toStereos("system", $tags) as $alias $getLink($link) !endprocedure !unquoted procedure System_Ext($alias, $label, $descr="", $sprite="", $tags="", $link="") rectangle "$getSystem($label, $descr, $sprite)$getProps()" $toStereos("external_system", $tags) as $alias $getLink($link) !endprocedure !unquoted procedure SystemDb($alias, $label, $descr="", $sprite="", $tags="", $link="") database "$getSystem($label, $descr, $sprite)$getProps()" $toStereos("system", $tags) as $alias $getLink($link) !endprocedure !unquoted procedure SystemQueue($alias, $label, $descr="", $sprite="", $tags="", $link="") queue "$getSystem($label, $descr, $sprite)$getProps()" $toStereos("system", $tags) as $alias $getLink($link) !endprocedure !unquoted procedure SystemDb_Ext($alias, $label, $descr="", $sprite="", $tags="", $link="") database "$getSystem($label, $descr, $sprite)$getProps()" $toStereos("external_system", $tags) as $alias $getLink($link) !endprocedure !unquoted procedure SystemQueue_Ext($alias, $label, $descr="", $sprite="", $tags="", $link="") queue "$getSystem($label, $descr, $sprite)$getProps()" $toStereos("external_system", $tags) as $alias $getLink($link) !endprocedure ' Boundaries ' ################################## !unquoted procedure Enterprise_Boundary($alias, $label, $tags="", $link="") Boundary($alias, $label, "Enterprise", $tags, $link) !endprocedure !unquoted procedure System_Boundary($alias, $label, $tags="", $link="") Boundary($alias, $label, "System", $tags, $link) !endprocedure